Skill Changes
Rogue
Nimble Body: accuracy and avoid boost has been increased from 160 to 220, master level has been decreased from 20 to 10
NEW SKILL: Haste: now passively increases maximum speed by 20% (this change was also reflected in Dual Blade‘s Self Haste skill), animation was renewed
Double Stab: damage has been increased from 130% to 165%, animation was renewed
Lucky Seven: damage has been increased from 170% to 190%
DELETED SKILL: Disorder
DELETED SKILL: Keen Eyes
Assassin
NEW SKILL: Shuriken Burst: throw many exploding stars at monsters, inflicts 340% damage on up to 4 monsters (master level: 20)
NEW SKILL: Physical Training: increases luck and dexterity by 30 (master level: 10)
NEW SKILL: Flash Jump: moved from second job, master level has been decreased from 20 to 10, can now be activated by pressing the Jump key in the air
NEW SKILL: Wind Talisman: Knock back your enemies using a strong talisman of wind, inflicts 281% damage to up to 4 monsters with a 100% chance of knockback (master level: 20)
MOVED SKILL: Haste
DELETED SKILL: Drain
DELETED SKILL: Shadow Resistance
Hermit
Shadow Partner: summoning rock requirement has been deleted, damage copied has been increased from 50% to 70%
Shadow Web: chance to activate has been decreased from 100% to 80%, now if a monster is caught in the web, it takes 100% damage every second for 8 seconds, animation was renewed, master level has been decreased from 20 to 10
Dark Flare: animation was renewed, now shows the area the skill’s effect activates within
NEW SKILL: Radical Darkness: With your affinity with the darkness, permanently increase your HP by 20%, your resistance to statuses by 30%, and your resistance to elemental damage by 30% (master level: 20)
NEW SKILL: Spirit Javelin (Shadow Stars): Consume 100 stars to be able to use skills without using any stars for 180 seconds (master level: 10), animation was renewed
NEW SKILL: Triple Throw: Throw three stars that hit 223% damage each (master level: 20), animation was renewed
NEW SKILL: Venom: Poison is permanently applied to your claw, giving all your attacks a 30% chance to poison enemies, inflicting 90% damage every second for 6 seconds. The poison is not stackable, and the enemy’s HP cannot drop below 1. (master level: 20), animation was renewed
NEW SKILL: Expert Throwing Star Handling: Increases the damage of Lucky Seven, Shuriken Burst, Wind Talisman, and Triple Throw’s damage by 20%, there is a 20% chance of recharging 1 star. When this effect activates. the next attack will be a critical hit (master level: 10)
NEW SKILL: Shade Split: Summon shadow copies to attack up to 6 enemies around you for 241% damage twice. (master level: 20)
NEW SKILL: Adrenaline: Increases the healing effect of potions by 170%, however potions that heal based on percentage (such as Elixirs) will not be affected. (max level: 10)
MOVED SKILL: Flash Jump
DELETED SKILL: Alchemist
DELETED SKILL: Meso Up
DELETED SKILL: Shadow Meso
DELETED SKILL: Avenger
Night Lord
Taunt: master level has been decreased from 30 to 20, defense increase of monster has been deleted, item and experience rate boost has been decreased from 40% to 30%
NEW SKILL: Fatal Venom: Increases Venom’s skill effects to 50% chance of inflicting 160% damage every second for 8 seconds, Venom effect can now stack up to three times (master level: 10, pre-requisite: 20 Venom)
NEW SKILL: Javelin Expert: Increases your claw mastery to 70%, attack by 30, and accuracy and avoid by 15% (master level: 30)
NEW SKILL: Quadruple Throw: Throw 4 stars that hit 293% damage each (master level: 30)
NEW SKILL: Dark Serenity: Use the power of darkness to increase your attack by 40 for 180 seconds, passively allows you to ignore 30% of monsters’ defense (master level: 30)
NEW SKILL: Purge Area: Create an area around you where up to 8 monsters’ attack and defense will be decreased by 30% and their speed will be decreased by 60 for 40 seconds, cooldown time of 40 seconds (master level: 30)
NEW SKILL: Sudden Raid: Summon allies to attack up to 15 monsters for 1150% damage, burning them for 10 seconds inflicting 210% damage every second, cooldown time of 30 seconds (master level: 30)
MOVED SKILL: Venom
MOVED SKILL: Triple Throw
MOVED SKILL: Spirit Javelin
MOVED SKILL: Expert Throwing Star Handling
DELETED SKILL: Ninja Ambush
DELETED SKILL: Ninja Storm
Bandit
Steal: master level has been decreased from 20 to 10, chance to steal has been increased from 40% to 49%, damage has been increased from 300% to 330%, duration time has been increased from 4 seconds to 5 seconds
Savage Blow: master level has been decreased from 30 to 20, damage has been increased from 90% to 94%, animation was renewed
NEW SKILL: Physical Training: increases luck and dexterity by 30 (master level: 10)
NEW SKILL: Flash Jump: moved from second job, master level has been decreased from 20 to 10, can now be activated by pressing the Jump key in the air
NEW SKILL: Karma: For 180 seconds, increase your attack by 30 (master level: 20)
NEW SKILL: Shield Mastery: When wearing a shield, increase your defense and magic defense by 110% , now gives a 20% evasion rate while wearing a shield (master level: 10)
NEW SKILL: Meso Guard: For 190 seconds, 50% of the damage you take will be taken out of your mesos instead (master level: 10)
MOVED SKILL: Haste
DELETED SKILL: Shadow Resistance
Chief Bandit
NEW SKILL: Muspelheim: Invisible to your enemies eyes, inflict 358% damage 2 times on up to 4 monsters and knock them back (master level: 20)
Pickpocket: now an on/off skill
Meso Explosion:damage has been increased from 180% to 186%, animation was renewed
Dark Flare: animation was renewed, now shows the area the skill’s effect activates within
Shadow Partner: summoning rock requirement has been deleted, damage copied has been increased from 50% to 70%
NEW SKILL: Radical Darkness: With your affinity with the darkness, permanently increase your HP by 20%, your resistance to statuses by 30%, and your resistance to elemental damage by 30% (master level: 20)
NEW SKILL: Venom: Poison is permanently applied to your claw, giving all your attacks a 30% chance to poison enemies, inflicting 90% damage every second for 6 seconds. The poison is not stackable, and the enemy’s HP cannot drop below 1. (master level: 20), animation was renewed
NEW SKILL: Edge Carnival: Slash an enemy in front of you at the speed of sound for 122% damage 8 times, gives you 8 Assassinate Points (master level: 20)
NEW SKILL: Greed (Meso Mastery): All skills that use mesos are greatly improved. The drop rate of mesos is increased by 20%, Pickpocket’s meso drop rate boost is increased by 20%, the amount of damage absorbed by Meso Guard is increased by 10%, the amount of mesos used by Meso Guard is decreased by 20%, and Meso Explosion’s damage is increased by 60% (master level: 10)
MOVED SKILL: Shield Mastery
MOVED SKILL: Flash Jump
MOVED SKILL: Meso Guard
DELETED SKILL: Band of Thieves
DELETED SKILL: Chakra
DELETED SKILL: Assaulter
Shadower
Assassinate: damage has been increased from 600% to 740%, Dark Sight is no longer required but if used you gain a 150% damage increase, if you use Assassinate with 5 Killing Points, Assassinate’s damage will be increased 2.5x, animation was renewed
Smoke Bomb: all party members within the smoke bomb have their critical damage increased by 20%, animation was renewed
Boomerang Step: damage has been increased from 670% to 710%, amount of monsters hit has been increased from 4 to 6
NEW SKILL: Fatal Venom: Increases Venom’s skill effects to 50% chance of inflicting 160% damage every second for 8 seconds, Venom effect can now stack up to three times (master level: 10, pre-requisite: 20 Venom)
NEW SKILL: Sudden Raid: Summon allies to attack up to 15 monsters for 1150% damage, burning them for 10 seconds inflicting 210% damage every second, cooldown time of 30 seconds (master level: 30)
NEW SKILL: Dagger Expert: Increases your dagger mastery to 70%, attack by 30, and accuracy and avoid by 15% (master level: 30)
NEW SKILL: Shadower Instinct: For 60 seconds, increase your attack by 20 (more depending on your Assassinate Points), passively increase the amount of a monster’s defense you ignore by 20%, when you attack monster while this skill is active, you’ll gain 1 Killing Point, for every Killing Point you have when using this skill, you will gain 6 more attack (master level: 20)
MOVED SKILL: Venom
MOVED SKILL: Greed (Meso Mastery)
DELETED SKILL: Taunt
DELETED SKILL: Ninja Ambush
Dualer
NEW SKILL: Physical Training: increases luck and dexterity by 30 (master level: 10)
NEW SKILL: Flash Jump: moved from second job, master level has been decreased from 20 to 10, can now be activated by pressing the Jump key in the air
NEW SKILL: Karma: For 180 seconds, increase your attack by 20 (master level: 20)
MOVED SKILL: Self Haste
DELETED SKILL: Shadow Resistance
Dual Master
NEW SKILL: Venom: Poison is permanently applied to your dagger, giving all your attacks a 30% chance to poison enemies, inflicting 90% damage every second for 6 seconds. The poison is not stackable, and the enemy’s HP cannot drop below 1. (master level: 20), animation was renewed
MOVED SKILL: Flash Jump
Slasher
NEW SKILL: Radical Darkness: With your affinity with the darkness, permanently increase your HP by 20%, your resistance to statuses by 30%, and your resistance to elemental damage by 30% (master level: 20)
DELETED SKILL: Owl Spirit
Dual Blader
NEW SKILL: Sudden Raid: Summon allies to attack up to 15 monsters for 1150% damage, burning them for 10 seconds inflicting 210% damage every second, cooldown time of 30 seconds (master level: 30)
DELETED SKILL: Venom
Nightwalker
Nimble Body (1st job): accuracy and avoid boost has been increased from 160 to 220, master level has been decreased from 20 to 10
NEW SKILL: Haste (1st job): now passively increases maximum speed by 20%
Lucky Seven (1st job): damage has been increased from170% to 190%
DELETED SKILL: Disorder (1st job)
DELETED SKILL: Keen Eyes (1st job)
NEW SKILL: Shuriken Burst (2nd job): throw many exploding stars at monsters, inflicts 340% damage on up to 4 monsters (master level: 20)
NEW SKILL: Wind Talisman (2nd job): Knock back your enemies using a strong talisman of wind, inflicts 281% damage to up to 4 monsters with a 100% chance of knockback (master level: 20)
MOVED SKILL: Haste (2nd job)
DELETED SKILL: Vanish (2nd job)
Shadow Partner (3rd job): summoning rock requirement has been deleted, damage copied has been increased from 50% to 70%
Shadow Web (3rd job): chance to activate has been decreased from 100% to 80%, now if a monster is caught in the web, it takes 100% damage every second for 8 seconds, animation was renewed
NEW SKILL: Adrenaline(3rd job): Increases the healing effect of potions by 170%, however potions that heal based on percentage (such as Elixirs) will not be affected. (max level: 10)
Dark Flare (3rd job): animation was renewed, now shows the area the skill’s effect activates within
NEW SKILL: Radical Darkness (3rd job): With your affinity with the darkness, permanently increase your HP by 20%, your resistance to statuses by 30%, and your resistance to elemental damage by 30% (master level: 20)
NEW SKILL: Spirit Javelin (Shadow Stars) (3rd job): Consume 100 stars to be able to use skills without using any stars for 180 seconds (master level: 10), animation was renewed
Venom (3rd job): damage has been decreased from 110% to 90%, time has been decreased from 8 seconds to 6 seconds, animation was renewed
NEW SKILL: Shade Split (3rd job): Summon shadow copies to attack up to 6 enemies around you for 241% damage twice. (master level: 20)
NEW SKILL: Quadruple Throw (3rd job): Throw 4 stars that hit 286% damage each (master level: 30)
DELETED SKILL: Triple Throw (3rd job)
DELETED SKILL: Alchemist (3rd job)
DELETED SKILL: Avenger (3rd job)
Pirate
Quick Motion: master level has been decreased from 20 to 10, accuracy boost has been increased from 160 to 220, avoid boost has been removed, now increases maximum speed by 20 and jump by 10
Sommersault Kick: damage has been increased from 200% to 305%, animation was renewed
Double Shot: damage has been increased from 130% to 165%, animation was renewed
Dash: speed boost has been increased from 30% to 50%, when Screw Punch or Triple Shot is used during Dash, damage is increased by 100%, when Dashing there is a 100% chance of not being knocked back, animation was renewed
NEW SKILL: Critical Roar: Increases critical chance by 20% and minimum critical damage by 10% (master level: 10)
DELETED SKILL: Flash Fist
Infighter
Corkscrew Blow: damage has been decreased from 460% to 360%, charge time has been removed
NEW SKILL: Physical Training: Increase strength and dexterity by 30 (master level: 10)
NEW SKILL: Mental Clarity: Increase your attack by 30 and accuracy by 160 for 180 seconds (master level: 20)
NEW SKILL: Tornado Upper: Quickly hit three enemies for 375% damage each with a whirlwind (master level: 20)
NEW SKILL: Endurance: 5% HP and MP will be recovered every 5 seconds (master level: 10)
DELETED SKILL: Backspin Blow
DELETED SKILL: Double Uppercut
DELETED SKILL: MP Recovery
DELETED SKILL: Oak Barrel
DELETED SKILL: Critical Punch
Buccaneer
Stun Mastery: chance to hit a critical on a stunned monster has been increased from 30% to 60%, now every attack has a 20% chance to stun the enemy
Energy Charge: amount of energy charged per attack has been increased from 200 to 300, now charges 400 more energy when attacking a boss monster, attack boost has been increased from 20 to 30, now increases defense and magic defense by 300 and speed by 50, Power Guard effect and avoid boost have been removed, animation was renewed
Energy Buster: damage has been decreased from 680% to 400%, now attacks twice, amount of monsters hit has been increased from 4 to 6, animation was renewed
Lucky Dice: cooldown time has been decreased from 200 seconds to 180 seconds
NEW SKILL: Double Spiral: Summons the Transformed Spirit to dash towards the enemy and hit up to 6 monsters for 225% damage twice while rushing them (master level: 20), Screw Punch can be used before or after this skill
NEW SKILL: Willow Defensive: Decrease the damage you take by 20% for 180 seconds (master level: 20)
NEW SKILL: Critical Rage: Increases minimum and maximum critical damage by 10%, increases critical chance by 15%, increases critical chance by 20% if attacking a boss monster (master level: 20)
Shockwave: Create shock waves that hit up to 6 monsters for 750% damage each (master level: 20), no longer requires Transform
DELETED SKILL: Energy Drain
DELETED SKILL: Transform
DELETED SKILL: Infighting Mastery
Viper
Dragon Strike: damage has been decreased from 850% to 700%, now attacks twice
NEW SKILL: Fist Enrage: along with the Transformed Spirit, attack an enemy for 250% damage 8 times (master level: 30)
Time Leap: master level decreased from 30 to 5, cooldown time increased from 20 minutes to 25 minutes
Counter Attack: skill effect added
NEW SKILL: Double Lucky Dice: There is a 50% chance to throw two dice at the same time. You receive the buffs of both numbers for 200 seconds, and if you roll doubles, you get an enhanced buff, cooldown time of 200 seconds (master level: 5, pre-requisite: 20 Lucky Dice)
NEW SKILL: Battleship Nautilus: Call the battleship Nautilus to strike down 15 enemies at the same time for 520% damage 3 times, cooldown of 30 seconds (master level: 30)
NEW SKILL: Guard Crash: You ignore 100% of a monster’s defense (including boss monsters) at a 40% chance (max level: 20)
NEW SKILL: Vipersition: Increases damage by 15% for 180 seconds, passively increases status resistance and elemental resistance by 30%, and knuckle mastery by 70%, (pre-requisite: 20 Knuckle Mastery) (master level: 30)
NEW SKILL: Energy Blast: With the transformed spirit, energy is shot towards enemies and hits up to 10 monsters for 550% damage 4 times, 100% chance to increase energy by 100, can only be used when energy has been gathered (master level: 30)
DELETED SKILL: Energy Orb
DELETED SKILL: Super Transform
DELETED SKILL: Demolition
DELETED SKILL: Snatch
DELETED SKILL: Fist (Barrage)
Gunslinger
NEW SKILL: Magnum Shot: Quickly hits 4 enemies for 131% damage 3 times (max level: 20)
Wings: master level has been decreased from 10 to 5, now makes you jump when used then lets you glide if used again in the air
NEW SKILL: Infinite Bullet: Consumes 1o0 bullets to let you shoot for the next 180 seconds without using any bullets (max level: 10)
NEW SKILL: Physical Training: Increases strength and dexterity by 30 (master level: 10)
NEW SKILL: Triple Fire (Burst Fire): When using Double Shot, the amount of bullets is increased to 3 and damage is increased to 181% (master level: 20, pre-requisite: 20 Double Shot)
DELETED SKILL: Grenade
DELETED SKILL: Blank Shot
DELETED SKILL: Critical Shot
DELETED SKILL: Invisible Shot
Valkyrie
Lucky Dice: cooldown has been decreased from 200 seconds to 180 seconds
NEW SKILL: Double Barrel Shot: Shoot 6 enemies in front of you for 450% damage twice (master level: 20)
NEW SKILL: Hollow Point Bullet: increases your attack by 30 for 700 bullets (master level: 20)
NEW SKILL: Bullet Smash: Shoot a giant bullet towards 6 monsters for 734% damage with a 100% chance of knocking them back (master level: 20)
NEW SKILL: Assemble Crew: Summon a random crew member from Nautilus to move freely and attack enemies for 310% damage for 120 seconds, cooldown time of 30 seconds (master level: 20)
NEW SKILL: Valkyrie Patient: Permanently increase your defense and magic defense by 30%, and your HP and MP by 600 (master level: 20)
NEW SKILL: Full Metal Jacket: By wearing a jacket of bulletproof armour, permanently increase your critical chance by 30% and ignore 20% of a monster’s defense (master level: 20)
NEW SKILL: Octo Quarter Deck: Summon an octopus that shoots an enemy with a gatling gun for 140% damage for 30 seconds, cooldown time of 10 seconds (master level: 20)
MOVED SKILL: Triple Fire (Burst Fire)
DELETED SKILL: Octopus
DELETED SKILL: Gaviota
DELETED SKILL: Flamethrower
DELETED SKILL: Ice Splitter
DELETED SKILL: Homing Beacon
Captain
Rapid Fire: damage has been increased from 225% to 330%, animation was renewed
Counter Attack: skill effect added
NEW SKILL: Battleship Nautilus: Call the battleship Nautilus to strike down 15 enemies at the same time for 520% damage 3 times, cooldown of 30 seconds (master level: 30)
NEW SKILL: Double Lucky Dice: There is a 50% chance to throw two dice at the same time. You receive the buffs of both numbers for 200 seconds, and if you roll doubles, you get an enhanced buff, cooldown time of 200 seconds (master level: 5, pre-requisite: 20 Lucky Dice)
NEW SKILL: Continual Aiming: mark a monster with an egg and concentrate all your attacks on that monster, your damage will be increased by 20% when attacking that monster (master level: 20)
NEW SKILL: Head Shot: Instantly kills an enemy, when the effect cannot apply (on a boss monster), hits 800% damage 4 times with a 100% chance of critical and 40% defense ignored, cooldown time of 5 seconds (master level: 30)
NEW SKILL: Fusillade: Summon a sharpshooting octopus that hits 6 monsters for 590% damage 4 times (master level: 30)
NEW SKILL: Pirate Style: Unafraid of death, pirates pose for attacks and increase damage by 10%, status resistance and elemental resistance by 30%, and reduce avoid by 300, and have a 60% stance effect for 180 seconds (master level: 20)
NEW SKILL: Crew Commandership: With better leadership, each crew member summoned by Assemble Crew’s damage is increased by 10%, while one is summoned your attack is increased by 30, and each member gives a different effect when active (Murat - increases critical damage by 10%, Valerie - increases critical chance by 10%, Jack – increase HP and MP by 20% and increase speed by 20%), the summons do 310%, 300%, and 240% damage respectively (master level: 10)
NEW SKILL: Captain Dignity: As a dignified captain, increase gun mastery by 70% and have a 100% chance to add a 70% damage explosion with each attack (master level: 30)
DELETED SKILL: Advanced Homing
DELETED SKILL: Elemental Enhancement
DELETED SKILL: Support Octopus
DELETED SKILL: Air Strike
DELETED SKILL: Battleship
DELETED SKILL: Battleship Cannon
DELETED SKILL: Battleship Torpedo
DELETED SKILL: Mind Control
Striker
Quick Motion (1st job): master level has been decreased from 20 to 10, accuracy boost has been increased from 160 to 220, avoid boost has been removed, now increases maximum speed by 20 and jump by 10
Sommersault Kick (1st job): damage has been increased from 200% to 305%, animation was renewed
Dash (1st job): speed boost has been increased from 30% to 50%, when Screw Punch is used during Dash, damage is increased by 100%, when Dashing there is a 100% chance of not being knocked back, animation was renewed
NEW SKILL: Critical Roar (1st job): Increases critical chance by 20% and minimum critical damage by 10% (master level: 10)
NEW SKILL: HP Increase (1st job): increases max HP by 20% (max level: 10)
DELETED SKILL: Flash Fist (1st job)
Corkscrew Blow (2nd job): damage has been decreased from 460% to 340%, charge time has been removed, master level has been decreased from 20 to 10
Energy Charge (2nd job): amount of energy charged per attack has been increased from 200 to 300, now charges 400 more energy when attacking a boss monster, attack boost has been increased from 20 to 30, now increases defense and magic defense by 300 and speed by 50, Power Guard effect and avoid boost have been removed, animation was renewed
Energy Buster (2nd job): damage has been decreased from 680% to 400%, now attacks twice, amount of monsters hit has been increased from 4 to 6, animation was renewed
NEW SKILL: Mental Clarity (2nd job): Increase your attack by 30 and accuracy by 160 for 180 seconds (master level: 20)
NEW SKILL: Tornado Upper (2nd job): Quickly hit six enemies for 350% damage each with a whirlwind (max level: 20) (second job)
MOVED SKILL: HP Increase (2nd job)
DELETED SKILL: Lightning Charge (2nd job)
NEW SKILL: Critical Rage (3rd job): Increases minimum and maximum critical damage by 10%, increases critical chance by 15%, increases critical chance by 20% if attacking a boss monster (master level: 20)
NEW SKILL: Stun Mastery (3rd job): 60% chance to hit critical on a stunned monster, every attack has a 20% chance to stun the enemy (master level: 20)
Shockwave (3rd job): Create shock waves that hit up to 6 monsters for 750% damage each(master level: 20), no longer requires Transform
NEW SKILL: Energy Blast: With the transformed spirit, energy is shot towards enemies and hits up to 9 monsters for 500% damage 4 times, 100% chance to increase energy by 80, can only be used when energy has been gathered (master level: 20)
Spark (3rd job): max level has been decreased from 20 to 10, mob count has been increased from 3 to 4
NEW SKILL: Fist Enrage: along with the Transformed Spirit, attack an enemy for 230% damage 8 times (master level: 30)
DELETED SKILL: Transform (3rd job)
DELETED SKILL: Energy Drain (3rd job)
DELETED SKILL: Barrage (3rd job)
DELETED SKILL: Critical Punch (3rd job)
Paladin
Blast: damage has been decreased from 340% to 260%, amount of hits has been increased from 3 to 4, amount of monster’s defense ignored has been increased from 20% to 30%
Advanced Charge Blow: damage has been decreased from 700% to 370%, amount of hits has been increased from 1 to 2
Bishop
Advanced Bless: attack and magic attack boost has been increased from 25 to 30
Fire/Poison Archmage
Mist Explosion: damage has been decreased from 600% to 460%, number of hits has been increased from 5 to 6
Paralyze: damage has been decreased from 300% to 240%, number of hits has been increased from 3 to 4
Marksman
Piercing: damage has been decreased from 1500% to 520%, number of hits has been increased from 1 to 3
All Classes
Maple Warrior: animation was renewed
Cannon Shooter
Lucky Dice: cooldown time has been decreased from 200 seconds to 180 seconds
Slug Shot: damage has been decreased from 220% to 180%
Monkey Rush Boom: initial damage has been decreased from 50% to 40%, explosion damage has been decreased from 300% to 250%
Cannon Spike: damage has been decreased from 260% to 170%
Monkey Wave: damage has been decreased from 1000% to 760%
Cannon Bazooka: damage has been decreased from 650% to 600%
Magnetic Anchor: damage has been decreased from 500% to 300%, self-destruction damage has been decreased from 620% to 420%
Cannon Buster: damage has been decreased from 305% to 285%
Mercedes
Final Shot: damage has been decreased from 90% to 60%
Final Attack: Dual Bowgun: first arrow now does 75% damage and second arrow does 50% damage
High Kick Demolition: damage has been decreased from 120% to 100%, Charge Drive’s damage boost has been decreased from 30% to 20%
Strike Dualshot: damage has been decreased from 126% to 115%
Unicorn Spike: damage has been decreased from 150% to 140%
Legendary Spear: damage has been decreased from 572% to 520%
Lightning Edge: damage has been decreased from 435% to 405%
Rolling Moonsault: damage has been decreased from 190% to 170%
Advanced Final Attack: Dual Bowgun: first arrow now does 105% damage and second arrow does 70% damage
Demon Slayer
Death Curse: instant death chance has been decreased from 5% to 1%
Soul Eater: damage has been decreased from 150% to 100%
Outrage: critical chance boost has been decreased from 20% to 10%
Demon Slash 1st Upgrade: damage boost has been decreased from 40% to 20%
Demon Slash 2nd Upgrade: damage boost has been decreased from 80% to 60%, cumulative damage boost has been decreased from 120% to 80%
Dark Judgement: damage has been decreased from 300% to 150%
Demonic Breath: damage has been decreased from 169% to 140%, DoT has been decreased from 135% to 115%
Dark Endure: resistance to states and elements boost has been decreased from 80% to 60%
Demon Slash 3rd Upgrade: cumulative damage boost has been decreased from 280% to 200%
Demon Explosion: damage has been decreased from 335% to 235%
Demon Impact: damage has been decreased from 400% to 240%, defense ignored while attacking a boss has been decreased from 50% to 30%
Dark Bind: damage has been decreased from 900% to 700%, DoT has been decreased from 200% to 140%
Vampiric Touch: more than 50% of your HP cannot be recovered, you cannot heal for one minute after absorption
上面是原文.
变动幅度最大的首先是海盗 其次是飞侠
这个不出正常人所料。。弓箭手和战士法师JUMP完了
然后新开的职业...中心词就一个 decrease..你懂得
接下来是具体一些可圈可点的技能改动
1.几乎所有职业都有30点副属性加成了 是为了带140装备的吧。
2.几乎所有职业的最大速度都被调整到160了
3.很多动作光效改变
4.飞侠和海盗 各种简单暴力的暴击率和暴击伤害增强 无视怪物防御 加攻击力 抗性增加
5.冲锋队长打BOSS能力加强
6.飞侠20%生命值加成 影分身小幅增加
7.几乎所有职业四转都加上了全屏攻击技能 冷却都是30秒
8.刀刀盾加防和回避了 贪婪不仅加爆率 还是各种攻击技能的提升版
9.飞侠涂毒小幅变弱
10.海盗双骰子
11.斗士所有技能击晕率20% 晕暴击率30%→60% 蓄能量能力增强 重点体现在打BOSS
12.潜龙出渊 850→700 打两次,(冷却呢= =)这个技能要提的原因是 它增长太大了。。
13.队长变身没了 变成transformed spirit 不知道什么东西,,, 碎石乱击不用变身了
14.队长四转加了一个40%无视100%防御的技能 索命橡木桶什么都没了 但是书说不定会直接变成新技能书..就像进阶终极攻击一样...
15.船长多了听起来像弩 攻击数字像战神的技能..HEAD SHOT 必杀小怪 5秒冷却 800%攻击四次 100%暴击 无视40%防御 这个技能不太对劲啊...
16.船长四转同样有+攻击技能 而且还有一个和终极一样效果的技能
总评:我是最近回到冒险的 前面可能有人翻译过了= =那我就当小小给出点意见吧
光看技改我觉得下次要崛起的职业应该是船长了。。虽然不知道什么时候 (我这难民的82TR枭龙能卖了...) 弓箭手160速度的效果一瞬间就被覆盖掉...
然后,针对这个游戏,我觉得冒险本身已经运营了非常久的一段时间 它在HF貌似非常流行 不过在GF并不属于第一线的游戏吧我个人认为 请轻喷
它在GF的路线无非就是 新区新职业→人口爆炸→有关装备卷各种涨价→带动该职业现金装购买(当然新职业的装备肯定不能和老职业共通)→整个冒险市场一片繁荣→几个月时间风头下去→新职业被改弱同时经典职业改强→像我们这些六七年的老牌玩家重回冒险→科技需要宠物,土豪(兼职商人也算)需要新款现金装和转蛋罐头花生椅子什么的→从以前见扎找人带扎 到一起打扎 到只需要无敌不用无延迟单普通扎 到一起打进阶扎(只是以扎为例 其他新BOSS多了去了)
冒险就像一个跷跷板 大家可以明显看到 HF并不是一直保持所有职业的均势 而是有先后的改变职业的强度 由此来调整职业热度的方向 这样将玩家引入不同的账号 达到技改和开新职业一样的效果
同时又因为每个职业都在不断增强 以前难打的BOSS变得渐渐简单起来 这就是维持冒险的生命线
但是为什么这个游戏在国内不断地从一线退下来之后仍然有人玩 就是因为它的BOSS实在太难打了。。。所以技能的提高程度离最终BOSS无挂或者简单无敌击打难度永远存在很大的差距 也就是说
在当前这个状态下 一般玩家仅仅无敌打希纳斯一类最新BOSS 根本就是不可能
好像扯远了...总之我们像木偶一样被牵着鼻子走,
然后说一个事实 一个版本的职业之间永远有差距 肯定有强弱
弱的职业一般来说只有 老的新职业 他们强过 但是没有以后了
我自己有个170的豹弩 现在也只是拿来炼金做首饰了。 看看淘宝上多少人练过豹弩 就知道豹弩曾经的风头 我才不告诉你地雷什么的呢。
以上。