【kMS ver. 1.2.148】【转】技改 简述与简评

  Skill Changes

  Rogue

  Nimble Body: accuracy and avoid boost has been increased from     160 to 220, master level has been decreased from 20 to 10

  NEW SKILL:     Haste: now passively increases     maximum speed by 20% (this change was also reflected in Dual Blade‘s     Self Haste skill), animation was renewed

  Double Stab: damage has been increased from 130% to 165%,     animation was renewed

  Lucky Seven: damage has been increased from 170% to 190%

  DELETED     SKILL: Disorder

  DELETED     SKILL: Keen Eyes

  Assassin

  NEW SKILL:     Shuriken Burst: throw many     exploding stars at monsters, inflicts 340% damage on up to 4 monsters (master     level: 20)

  NEW SKILL:     Physical Training: increases     luck and dexterity by 30 (master level: 10)

  NEW SKILL:     Flash Jump: moved from     second job, master level has been decreased from 20 to 10, can now be     activated by pressing the Jump key in the air

  NEW SKILL:     Wind Talisman: Knock back     your enemies using a strong talisman of wind, inflicts 281% damage to up     to 4 monsters with a 100% chance of knockback (master level: 20)

  MOVED SKILL:     Haste

  DELETED     SKILL: Drain

  DELETED     SKILL: Shadow Resistance

  Hermit

  Shadow     Partner: summoning rock     requirement has been deleted, damage copied has been increased from     50% to 70%

  Shadow Web: chance to activate has been decreased from 100%     to 80%, now if a monster is caught in the web, it takes 100% damage every     second for 8 seconds, animation was renewed, master level has been     decreased from 20 to 10

  Dark Flare: animation was renewed, now shows the area the     skill’s effect activates within

  NEW SKILL:     Radical Darkness: With your     affinity with the darkness, permanently increase your HP by 20%, your     resistance to statuses by 30%, and your resistance to elemental damage by     30% (master level: 20)

  NEW SKILL:     Spirit Javelin (Shadow Stars): Consume 100 stars to be able to use skills without using any stars     for 180 seconds (master level: 10), animation was renewed

  NEW SKILL:     Triple Throw: Throw three     stars that hit 223% damage each (master level: 20), animation was     renewed

  NEW SKILL:     Venom: Poison is     permanently applied to your claw, giving all your attacks a 30% chance to     poison enemies, inflicting 90% damage every second for 6 seconds. The     poison is not stackable, and the enemy’s HP cannot drop below 1. (master     level: 20), animation was renewed

  NEW SKILL:     Expert Throwing Star Handling: Increases the damage of Lucky Seven, Shuriken Burst, Wind Talisman,     and Triple Throw’s damage by 20%, there is a 20% chance of recharging 1     star. When this effect activates. the next attack will be a critical hit (master     level: 10)

  NEW SKILL:     Shade Split: Summon shadow     copies to attack up to 6 enemies around you for 241% damage twice. (master     level: 20)

  NEW SKILL:     Adrenaline: Increases the     healing effect of potions by 170%, however potions that heal based on     percentage (such as Elixirs) will not be affected. (max level: 10)

  MOVED SKILL:     Flash Jump

  DELETED     SKILL: Alchemist

  DELETED     SKILL: Meso Up

  DELETED     SKILL: Shadow Meso

  DELETED     SKILL: Avenger

  Night Lord

  Taunt: master level has been decreased from 30 to 20,     defense increase of monster has been deleted, item and experience rate     boost has been decreased from 40% to 30%

  NEW SKILL:     Fatal Venom: Increases     Venom’s skill effects to 50% chance of inflicting 160% damage every second     for 8 seconds, Venom effect can now stack up to three times (master     level: 10, pre-requisite: 20 Venom)

  NEW SKILL:     Javelin Expert: Increases     your claw mastery to 70%, attack by 30, and accuracy and avoid by 15% (master     level: 30)

  NEW SKILL:     Quadruple Throw: Throw 4 stars     that hit 293% damage each (master level: 30)

  NEW SKILL:     Dark Serenity: Use the power     of darkness to increase your attack by 40 for 180 seconds, passively     allows you to ignore 30% of monsters’ defense (master level: 30)

  NEW SKILL:     Purge Area: Create an     area around you where up to 8 monsters’ attack and defense will be     decreased by 30% and their speed will be decreased by 60 for 40 seconds,     cooldown time of 40 seconds (master level: 30)

  NEW SKILL:     Sudden Raid: Summon allies     to attack up to 15 monsters for 1150% damage, burning them for 10 seconds     inflicting 210% damage every second, cooldown time of 30 seconds (master     level: 30)

  MOVED SKILL:     Venom

  MOVED SKILL:     Triple Throw

  MOVED SKILL:     Spirit Javelin

  MOVED SKILL:     Expert Throwing Star Handling

  DELETED     SKILL: Ninja Ambush

  DELETED     SKILL: Ninja Storm

  Bandit

  Steal: master level has been decreased from 20 to 10,     chance to steal has been increased from 40% to 49%, damage has been     increased from 300% to 330%, duration time has been increased from 4     seconds to 5 seconds

  Savage Blow: master level has been decreased from 30 to 20,     damage has been increased from 90% to 94%, animation was renewed

  NEW SKILL:     Physical Training: increases     luck and dexterity by 30 (master level: 10)

  NEW SKILL:     Flash Jump: moved from     second job, master level has been decreased from 20 to 10, can now be     activated by pressing the Jump key in the air

  NEW SKILL:     Karma: For 180 seconds, increase     your attack by 30 (master level: 20)

  NEW SKILL:     Shield Mastery: When wearing     a shield, increase your defense and magic defense by 110% , now     gives a 20% evasion rate while wearing a shield (master level: 10)

  NEW SKILL:     Meso Guard: For 190     seconds,  50% of the damage you take will be taken out of  your     mesos instead (master level: 10)

  MOVED SKILL:     Haste

  DELETED     SKILL: Shadow Resistance

  Chief Bandit

  NEW SKILL:     Muspelheim: Invisible to     your enemies eyes, inflict 358% damage 2 times on up to 4 monsters and     knock them back (master level: 20)

  Pickpocket: now an on/off skill

  Meso     Explosion:damage has been increased     from 180% to 186%, animation was renewed

  Dark     Flare: animation was     renewed, now shows the area the skill’s effect activates within

  Shadow     Partner: summoning     rock requirement has been deleted, damage copied has been increased     from 50% to 70%

  NEW SKILL:     Radical Darkness: With your     affinity with the darkness, permanently increase your HP by 20%, your     resistance to statuses by 30%, and your resistance to elemental damage by     30% (master level: 20)

  NEW SKILL:     Venom: Poison is     permanently applied to your claw, giving all your attacks a 30% chance to     poison enemies, inflicting 90% damage every second for 6 seconds. The     poison is not stackable, and the enemy’s HP cannot drop below 1. (master     level: 20), animation was renewed

  NEW SKILL:     Edge Carnival: Slash an     enemy in front of you at the speed of sound for 122% damage 8 times, gives     you 8 Assassinate Points (master level: 20)

  NEW SKILL:     Greed (Meso Mastery): All skills     that use mesos are greatly improved. The drop rate of mesos is increased     by 20%,  Pickpocket’s meso drop rate boost is increased by 20%, the     amount of damage absorbed by Meso Guard is increased by 10%, the amount of     mesos used by Meso Guard is decreased by 20%, and Meso Explosion’s damage     is increased by 60% (master level: 10)

  MOVED SKILL:     Shield Mastery

  MOVED SKILL:     Flash Jump

  MOVED SKILL:     Meso Guard

  DELETED     SKILL: Band of Thieves

  DELETED     SKILL: Chakra

  DELETED     SKILL: Assaulter

  Shadower

  Assassinate: damage has been increased from 600% to 740%, Dark     Sight is no longer required but if used you gain a 150% damage     increase, if you use Assassinate with 5 Killing Points, Assassinate’s     damage will be increased 2.5x, animation was renewed

  Smoke Bomb: all party members within the smoke bomb have     their critical damage increased by 20%, animation was renewed

  Boomerang     Step: damage has been increased     from 670% to 710%, amount of monsters hit has been increased from 4 to 6

  NEW SKILL:     Fatal Venom: Increases     Venom’s skill effects to 50% chance of inflicting 160% damage every second     for 8 seconds, Venom effect can now stack up to three times (master     level: 10, pre-requisite: 20 Venom)

  NEW SKILL:     Sudden Raid: Summon allies     to attack up to 15 monsters for 1150% damage, burning them for 10 seconds     inflicting 210% damage every second, cooldown time of 30 seconds (master     level: 30)

  NEW SKILL:     Dagger Expert: Increases     your dagger mastery to 70%, attack by 30, and accuracy and avoid by     15% (master level: 30)

  NEW SKILL:     Shadower Instinct: For 60     seconds, increase your attack by 20 (more depending on your Assassinate     Points), passively increase the amount of a monster’s defense you ignore     by 20%, when you attack monster while this skill is active, you’ll     gain 1 Killing Point, for every Killing Point you have when using     this skill, you will gain 6 more attack (master level: 20)

  MOVED SKILL:     Venom

  MOVED SKILL:     Greed (Meso Mastery)

  DELETED     SKILL: Taunt

  DELETED     SKILL: Ninja Ambush

  Dualer

  NEW SKILL:     Physical Training: increases     luck and dexterity by 30 (master level: 10)

  NEW SKILL:     Flash Jump: moved from     second job, master level has been decreased from 20 to 10, can now be     activated by pressing the Jump key in the air

  NEW SKILL:     Karma: For 180     seconds, increase your attack by 20 (master level: 20)

  MOVED SKILL:     Self Haste

  DELETED     SKILL: Shadow Resistance

  Dual Master

  NEW SKILL:     Venom: Poison is     permanently applied to your dagger, giving all your attacks a 30% chance     to poison enemies, inflicting 90% damage every second for 6 seconds. The     poison is not stackable, and the enemy’s HP cannot drop below 1. (master     level: 20), animation was renewed

  MOVED SKILL:     Flash Jump

  Slasher

  NEW SKILL:     Radical Darkness: With your     affinity with the darkness, permanently increase your HP by 20%, your     resistance to statuses by 30%, and your resistance to elemental damage by     30% (master level: 20)

  DELETED     SKILL: Owl Spirit

  Dual Blader

  NEW SKILL:     Sudden Raid: Summon allies     to attack up to 15 monsters for 1150% damage, burning them for 10 seconds     inflicting 210% damage every second, cooldown time of 30 seconds (master     level: 30)

  DELETED     SKILL: Venom

  Nightwalker

  Nimble Body     (1st job): accuracy and     avoid boost has been increased from 160 to 220, master level has been     decreased from 20 to 10

  NEW SKILL:     Haste (1st job): now     passively increases maximum speed by 20%

  Lucky     Seven (1st job): damage     has been increased from170% to 190%

  DELETED     SKILL: Disorder (1st job)

  DELETED     SKILL: Keen Eyes (1st job)

  NEW SKILL:     Shuriken Burst (2nd job): throw many exploding stars at monsters, inflicts 340% damage on up to     4 monsters (master level: 20)

  NEW SKILL:     Wind Talisman (2nd job): Knock     back your enemies using a strong talisman of wind, inflicts 281% damage to     up to 4 monsters with a 100% chance of knockback (master level:     20)

  MOVED SKILL:     Haste (2nd job)

  DELETED     SKILL: Vanish (2nd job)

  Shadow     Partner (3rd job): summoning     rock requirement has been deleted, damage copied has been increased     from 50% to 70%

  Shadow     Web (3rd job): chance     to activate has been decreased from 100% to 80%, now if a monster is     caught in the web, it takes 100% damage every second for 8 seconds,     animation was renewed

  NEW SKILL:     Adrenaline(3rd job): Increases     the healing effect of potions by 170%, however potions that heal based on     percentage (such as Elixirs) will not be affected. (max level: 10)

  Dark     Flare (3rd job): animation     was renewed, now shows the area the skill’s effect activates within

  NEW SKILL:     Radical Darkness (3rd job): With your affinity with the darkness, permanently increase     your HP by 20%, your resistance to statuses by 30%, and your resistance to     elemental damage by 30% (master level: 20)

  NEW SKILL:     Spirit Javelin (Shadow Stars) (3rd job): Consume 100 stars to be able to use skills without using any     stars for 180 seconds (master level: 10), animation was     renewed

  Venom (3rd     job): damage has been     decreased from 110% to 90%, time has been decreased from 8 seconds to 6     seconds, animation was renewed

  NEW SKILL:     Shade Split (3rd job): Summon     shadow copies to attack up to 6 enemies around you for 241% damage     twice. (master level: 20)

  NEW SKILL:     Quadruple Throw (3rd job): Throw 4 stars that hit 286% damage each (master level:     30)

  DELETED     SKILL: Triple Throw (3rd job)

  DELETED     SKILL: Alchemist (3rd job)

  DELETED     SKILL: Avenger (3rd job)

  Pirate

  Quick Motion:     master level has been     decreased from 20 to 10, accuracy boost has been increased from 160 to     220, avoid boost has been removed, now increases maximum speed by 20 and     jump by 10

  Sommersault     Kick: damage has been increased     from 200% to 305%, animation was renewed

  Double Shot: damage has been increased from 130% to 165%,     animation was renewed

  Dash: speed boost has been increased from 30% to 50%,     when Screw Punch or Triple Shot is used during Dash, damage is increased     by 100%, when Dashing there is a 100% chance of not being knocked back,     animation was renewed

  NEW SKILL:     Critical Roar: Increases     critical chance by 20% and minimum critical damage by 10% (master     level: 10)

  DELETED     SKILL: Flash Fist

  Infighter

  Corkscrew     Blow: damage has been decreased     from 460% to 360%, charge time has been removed

  NEW SKILL:     Physical Training: Increase     strength and dexterity by 30 (master level: 10)

  NEW SKILL:     Mental Clarity: Increase your     attack by 30 and accuracy by 160 for 180 seconds (master level: 20)

  NEW SKILL:     Tornado Upper: Quickly hit     three enemies for 375% damage each with a whirlwind (master level: 20)

  NEW SKILL:     Endurance: 5% HP and MP will     be recovered every 5 seconds (master level: 10)

  DELETED     SKILL: Backspin Blow

  DELETED     SKILL: Double Uppercut

  DELETED     SKILL: MP Recovery

  DELETED     SKILL: Oak Barrel

  DELETED     SKILL: Critical Punch

  Buccaneer

  Stun Mastery:     chance to hit a critical on     a stunned monster has been increased from 30% to 60%, now every attack has     a 20% chance to stun the enemy

  Energy     Charge: amount of energy charged     per attack has been increased from 200 to 300, now charges 400 more energy     when attacking a boss monster, attack boost has been increased from 20 to     30, now increases defense and magic defense by 300 and speed by 50, Power     Guard effect and avoid boost have been removed, animation was renewed

  Energy Buster:     damage has been decreased     from 680% to 400%, now attacks twice, amount of monsters hit has     been increased from 4 to 6, animation was renewed

  Lucky Dice: cooldown time has been decreased from 200 seconds     to 180 seconds

  NEW SKILL:     Double Spiral: Summons the     Transformed Spirit to dash towards the enemy and hit up to 6 monsters for     225% damage twice while rushing them (master level: 20), Screw     Punch can be used before or after this skill

  NEW SKILL: Willow Defensive: Decrease the damage you take by 20% for 180     seconds (master level: 20)

  NEW SKILL:     Critical Rage: Increases     minimum and maximum critical damage by 10%, increases critical chance by     15%,  increases critical chance by 20% if attacking a boss monster (master     level: 20)

  Shockwave: Create shock waves that hit up to 6 monsters for     750% damage each (master level: 20), no longer requires Transform

  DELETED     SKILL: Energy Drain

  DELETED     SKILL: Transform

  DELETED     SKILL: Infighting Mastery

  Viper

  Dragon     Strike: damage has been     decreased from 850% to 700%, now attacks     twice

  NEW SKILL:     Fist Enrage: along with the     Transformed Spirit, attack an enemy for 250%     damage 8 times (master level: 30)

  Time Leap: master level decreased from 30 to 5, cooldown     time increased from 20 minutes to 25 minutes

  Counter     Attack: skill effect added

  NEW SKILL:     Double Lucky Dice: There is a     50% chance to throw two dice at the same time. You receive the buffs of     both numbers for 200 seconds, and if you roll doubles, you get an enhanced     buff, cooldown time of 200 seconds (master level: 5,     pre-requisite: 20 Lucky Dice)

  NEW SKILL:     Battleship Nautilus: Call     the battleship Nautilus to strike down 15 enemies at the same time for     520% damage 3 times, cooldown of 30 seconds (master level: 30)

  NEW SKILL:     Guard Crash: You ignore     100% of a monster’s defense (including boss monsters) at a 40% chance (max     level: 20)

  NEW SKILL:     Vipersition: Increases     damage by 15%  for 180 seconds, passively increases status     resistance and elemental resistance by 30%, and knuckle mastery by 70%,     (pre-requisite: 20 Knuckle Mastery) (master level: 30)

  NEW SKILL:     Energy Blast: With     the transformed spirit, energy is shot towards enemies and hits up to 10 monsters for 550%     damage 4 times, 100% chance to increase energy by 100, can only be     used when energy has been gathered (master level: 30)

  DELETED     SKILL: Energy Orb

  DELETED     SKILL: Super Transform

  DELETED     SKILL: Demolition

  DELETED     SKILL: Snatch

  DELETED     SKILL: Fist (Barrage)

  Gunslinger

  NEW SKILL:     Magnum Shot: Quickly hits     4 enemies for 131% damage 3 times (max level: 20)

  Wings: master level has been decreased from 10 to 5, now     makes you jump when used then lets you glide if used again in the air

  NEW SKILL:     Infinite Bullet: Consumes 1o0     bullets to let you shoot for the next 180 seconds without using any     bullets (max level: 10)

  NEW SKILL:     Physical Training: Increases     strength and dexterity by 30 (master level: 10)

  NEW SKILL:     Triple Fire (Burst Fire): When     using Double Shot, the amount of bullets is increased to 3 and damage is     increased to 181% (master level: 20, pre-requisite: 20 Double     Shot)

  DELETED     SKILL: Grenade

  DELETED     SKILL: Blank Shot

  DELETED     SKILL: Critical Shot

  DELETED     SKILL: Invisible Shot

  Valkyrie

  Lucky Dice: cooldown has been decreased from 200 seconds to     180 seconds

  NEW SKILL:     Double Barrel Shot: Shoot 6 enemies     in front of you for 450% damage twice (master level: 20)

  NEW SKILL:     Hollow Point Bullet: increases     your attack by 30 for 700 bullets (master level: 20)

  NEW SKILL:     Bullet Smash: Shoot a giant     bullet towards 6 monsters for 734% damage with a 100% chance of knocking     them back (master level: 20)

  NEW SKILL:     Assemble Crew: Summon a     random crew member from Nautilus to move freely and attack enemies for     310% damage for 120 seconds, cooldown time of 30 seconds (master     level: 20)

  NEW SKILL:     Valkyrie Patient: Permanently     increase your defense and magic defense by 30%, and your HP and MP by 600 (master     level: 20)

  NEW SKILL:     Full Metal Jacket: By wearing a     jacket of bulletproof armour, permanently increase your critical chance by     30% and ignore 20% of a monster’s defense (master level: 20)

  NEW SKILL:     Octo Quarter Deck: Summon an     octopus that shoots an enemy with a gatling gun for 140% damage for 30     seconds, cooldown time of 10 seconds (master level: 20)

  MOVED SKILL:     Triple Fire (Burst Fire)

  DELETED     SKILL: Octopus

  DELETED     SKILL: Gaviota

  DELETED     SKILL: Flamethrower

  DELETED     SKILL: Ice Splitter

  DELETED     SKILL: Homing Beacon

  Captain

  Rapid Fire: damage has been increased from 225% to 330%,     animation was renewed

  Counter     Attack: skill effect     added

  NEW SKILL:     Battleship Nautilus: Call     the battleship Nautilus to strike down 15 enemies at the same time for     520% damage 3 times, cooldown of 30 seconds (master level:     30)

  NEW SKILL:     Double Lucky Dice: There is a     50% chance to throw two dice at the same time. You receive the buffs of     both numbers for 200 seconds, and if you roll doubles, you get an enhanced     buff, cooldown time of 200 seconds (master level: 5,     pre-requisite: 20 Lucky Dice)

  NEW SKILL:     Continual Aiming: mark a     monster with an egg and concentrate all your attacks on that monster, your     damage will be increased by 20% when attacking that monster (master     level: 20)

  NEW SKILL:     Head Shot: Instantly kills an enemy,     when the effect cannot apply (on a boss monster), hits 800% damage 4 times     with a 100% chance of critical and 40% defense ignored, cooldown time of 5     seconds (master level: 30)

  NEW SKILL:     Fusillade: Summon a sharpshooting     octopus that hits 6 monsters for 590%     damage 4 times (master level: 30)

  NEW SKILL:     Pirate Style: Unafraid of     death, pirates pose for attacks and increase damage by 10%, status     resistance and elemental resistance by 30%, and reduce avoid by 300, and     have a 60% stance effect for 180 seconds (master level: 20)

  NEW SKILL:     Crew Commandership: With better leadership,     each crew member summoned by Assemble Crew’s damage is increased by 10%,     while one is summoned your attack is increased by 30, and each member     gives a different effect when active (Murat - increases critical     damage by 10%, Valerie - increases critical chance by 10%, Jack –     increase HP and MP by 20% and increase speed by 20%), the summons do 310%,     300%, and 240% damage respectively (master level: 10)

  NEW SKILL:     Captain Dignity: As a     dignified captain, increase gun mastery by 70% and have a 100%  chance     to add a 70% damage explosion with each attack (master level: 30)

  DELETED     SKILL: Advanced Homing

  DELETED     SKILL: Elemental Enhancement

  DELETED     SKILL: Support Octopus

  DELETED     SKILL: Air Strike

  DELETED     SKILL: Battleship

  DELETED     SKILL: Battleship Cannon

  DELETED     SKILL: Battleship Torpedo

  DELETED     SKILL: Mind Control

  Striker

  Quick Motion     (1st job): master level     has been decreased from 20 to 10, accuracy boost has been increased from     160 to 220, avoid boost has been removed, now increases maximum speed by     20 and jump by 10

  Sommersault     Kick (1st job): damage     has been increased from 200% to 305%, animation was renewed

  Dash (1st     job): speed boost has been     increased from 30% to 50%, when Screw Punch is used during Dash, damage is     increased by 100%, when Dashing there is a 100% chance of not being     knocked back, animation was renewed

  NEW SKILL:     Critical Roar (1st job): Increases     critical chance by 20% and minimum critical damage by 10% (master     level: 10)

  NEW SKILL: HP     Increase (1st job): increases     max HP by 20% (max level: 10)

  DELETED     SKILL: Flash Fist (1st job)

  Corkscrew     Blow (2nd job): damage has     been decreased from 460% to 340%, charge time has been removed, master     level has been decreased from 20 to 10

  Energy     Charge (2nd job): amount     of energy charged per attack has been increased from 200 to 300, now     charges 400 more energy when attacking a boss monster, attack boost     has been increased from 20 to 30, now increases defense and magic defense     by 300 and speed by 50, Power Guard effect and avoid boost have been     removed, animation was renewed

  Energy     Buster (2nd job): damage     has been decreased from 680% to 400%, now attacks     twice, amount of monsters hit has been increased from 4 to 6,     animation was renewed

  NEW SKILL:     Mental Clarity (2nd job): Increase your attack by 30 and accuracy by 160 for 180 seconds (master     level: 20)

  NEW SKILL:     Tornado Upper (2nd job): Quickly     hit six enemies for 350% damage each with a whirlwind (max level:     20) (second job)

  MOVED SKILL:     HP Increase (2nd job)

  DELETED     SKILL: Lightning Charge (2nd job)

  NEW SKILL:     Critical Rage (3rd job): Increases minimum and maximum critical damage by 10%, increases     critical chance by 15%, increases critical chance by 20% if attacking     a boss monster (master level: 20)

  NEW     SKILL: Stun Mastery (3rd job): 60% chance to hit critical on a stunned monster, every attack     has a 20% chance to stun the enemy (master level: 20)

  Shockwave (3rd     job): Create shock waves     that hit up to 6 monsters for 750% damage each(master level: 20),     no longer requires Transform

  NEW SKILL:     Energy Blast:  With     the transformed spirit, energy is shot towards enemies and hits up to 9 monsters for 500%     damage 4 times, 100% chance to increase energy by 80, can only be used     when energy has been gathered (master level: 20)

  Spark (3rd     job): max level has been     decreased from 20 to 10, mob count has been increased from 3 to 4

  NEW SKILL:     Fist Enrage: along with the     Transformed Spirit, attack an enemy for 230%     damage 8 times (master level: 30)

  DELETED     SKILL: Transform (3rd job)

  DELETED     SKILL: Energy Drain (3rd job)

  DELETED     SKILL: Barrage (3rd job)

  DELETED     SKILL: Critical Punch (3rd job)

  Paladin

  Blast: damage has been decreased from 340% to 260%,     amount of hits has been increased from 3 to 4, amount of monster’s defense     ignored has been increased from 20% to 30%

  Advanced     Charge Blow: damage has     been decreased from 700% to 370%, amount of hits has been increased from 1     to 2

  Bishop

  Advanced     Bless: attack and magic attack     boost has been increased from 25 to 30

  Fire/Poison Archmage

  Mist     Explosion: damage has been decreased     from 600% to 460%, number of hits has been increased from 5 to 6

  Paralyze: damage has been decreased from 300% to 240%,     number of hits has been increased from 3 to 4

  Marksman

  Piercing: damage has been decreased from 1500% to 520%,     number of hits has been increased from 1 to 3

  All Classes

  Maple     Warrior: animation was     renewed

  Cannon Shooter

  Lucky     Dice: cooldown time has been     decreased from 200 seconds to 180 seconds

  Slug Shot: damage has been decreased from 220% to 180%

  Monkey Rush     Boom: initial damage has been     decreased from 50% to 40%, explosion damage has been decreased from 300%     to 250%

  Cannon Spike:     damage has been decreased     from 260% to 170%

  Monkey     Wave: damage has been decreased     from 1000% to 760%

  Cannon     Bazooka: damage has     been decreased from 650% to 600%

  Magnetic     Anchor: damage has been decreased     from 500% to 300%,  self-destruction damage has been decreased     from 620% to 420%

  Cannon     Buster: damage has     been decreased from 305% to 285%

  Mercedes

  Final     Shot: damage has been decreased     from 90% to 60%

  Final Attack:     Dual Bowgun: first     arrow now does 75% damage and second arrow does 50% damage

  High Kick     Demolition: damage has     been decreased from 120% to 100%, Charge Drive’s damage boost has been     decreased from 30% to 20%

  Strike     Dualshot: damage has     been decreased from 126% to 115%

  Unicorn Spike: damage has been decreased from 150% to 140%

  Legendary     Spear: damage has     been decreased from 572% to 520%

  Lightning     Edge: damage has been     decreased from 435% to 405%

  Rolling     Moonsault: damage has     been decreased from 190% to 170%

  Advanced     Final Attack: Dual Bowgun: first arrow now does 105% damage and second arrow does 70% damage

  Demon Slayer

  Death Curse: instant death chance has been decreased from 5%     to 1%

  Soul     Eater: damage has     been decreased from 150% to 100%

  Outrage: critical chance boost has been decreased from 20%     to 10%

  Demon Slash     1st Upgrade: damage boost     has been decreased from 40% to 20%

  Demon Slash     2nd Upgrade: damage boost     has been decreased from 80% to 60%, cumulative damage boost has been     decreased from 120% to 80%

  Dark     Judgement: damage has     been decreased from 300% to 150%

  Demonic     Breath: damage has     been decreased from 169% to 140%, DoT has been decreased from 135% to 115%

  Dark Endure: resistance to states and elements boost has been     decreased from 80% to 60%

  Demon Slash     3rd Upgrade: cumulative     damage boost has been decreased from 280% to 200%

  Demon     Explosion: damage has     been decreased from 335% to 235%

  Demon     Impact: damage has     been decreased from 400% to 240%, defense ignored while attacking a boss     has been decreased from 50% to 30%

  Dark     Bind: damage has been decreased     from 900% to 700%, DoT has been decreased from 200% to 140%

  Vampiric     Touch: more than 50%     of your HP cannot be recovered, you cannot heal for one minute     after absorption

  上面是原文.

  变动幅度最大的首先是海盗 其次是飞侠

  这个不出正常人所料。。弓箭手和战士法师JUMP完了

  然后新开的职业...中心词就一个 decrease..你懂得

  接下来是具体一些可圈可点的技能改动

  1.几乎所有职业都有30点副属性加成了 是为了带140装备的吧。

  2.几乎所有职业的最大速度都被调整到160了

  3.很多动作光效改变

  4.飞侠和海盗 各种简单暴力的暴击率和暴击伤害增强 无视怪物防御 加攻击力 抗性增加

  5.冲锋队长打BOSS能力加强

  6.飞侠20%生命值加成 影分身小幅增加

  7.几乎所有职业四转都加上了全屏攻击技能 冷却都是30秒

  8.刀刀盾加防和回避了 贪婪不仅加爆率 还是各种攻击技能的提升版

  9.飞侠涂毒小幅变弱

  10.海盗双骰子

  11.斗士所有技能击晕率20% 晕暴击率30%→60% 蓄能量能力增强 重点体现在打BOSS

  12.潜龙出渊 850→700 打两次,(冷却呢= =)这个技能要提的原因是 它增长太大了。。

  13.队长变身没了 变成transformed spirit 不知道什么东西,,, 碎石乱击不用变身了

  14.队长四转加了一个40%无视100%防御的技能 索命橡木桶什么都没了 但是书说不定会直接变成新技能书..就像进阶终极攻击一样...

  15.船长多了听起来像弩 攻击数字像战神的技能..HEAD SHOT 必杀小怪 5秒冷却 800%攻击四次 100%暴击 无视40%防御 这个技能不太对劲啊...

  16.船长四转同样有+攻击技能 而且还有一个和终极一样效果的技能

  总评:我是最近回到冒险的 前面可能有人翻译过了= =那我就当小小给出点意见吧

  光看技改我觉得下次要崛起的职业应该是船长了。。虽然不知道什么时候 (我这难民的82TR枭龙能卖了...) 弓箭手160速度的效果一瞬间就被覆盖掉...

  然后,针对这个游戏,我觉得冒险本身已经运营了非常久的一段时间 它在HF貌似非常流行 不过在GF并不属于第一线的游戏吧我个人认为 请轻喷

  它在GF的路线无非就是 新区新职业→人口爆炸→有关装备卷各种涨价→带动该职业现金装购买(当然新职业的装备肯定不能和老职业共通)→整个冒险市场一片繁荣→几个月时间风头下去→新职业被改弱同时经典职业改强→像我们这些六七年的老牌玩家重回冒险→科技需要宠物,土豪(兼职商人也算)需要新款现金装和转蛋罐头花生椅子什么的→从以前见扎找人带扎 到一起打扎 到只需要无敌不用无延迟单普通扎 到一起打进阶扎(只是以扎为例 其他新BOSS多了去了)

  冒险就像一个跷跷板 大家可以明显看到 HF并不是一直保持所有职业的均势 而是有先后的改变职业的强度 由此来调整职业热度的方向 这样将玩家引入不同的账号 达到技改和开新职业一样的效果

  同时又因为每个职业都在不断增强 以前难打的BOSS变得渐渐简单起来 这就是维持冒险的生命线

  但是为什么这个游戏在国内不断地从一线退下来之后仍然有人玩 就是因为它的BOSS实在太难打了。。。所以技能的提高程度离最终BOSS无挂或者简单无敌击打难度永远存在很大的差距 也就是说

  在当前这个状态下 一般玩家仅仅无敌打希纳斯一类最新BOSS 根本就是不可能

  好像扯远了...总之我们像木偶一样被牵着鼻子走,

  然后说一个事实 一个版本的职业之间永远有差距 肯定有强弱

  弱的职业一般来说只有 老的新职业 他们强过 但是没有以后了

  我自己有个170的豹弩 现在也只是拿来炼金做首饰了。 看看淘宝上多少人练过豹弩 就知道豹弩曾经的风头 我才不告诉你地雷什么的呢。

  以上。